Immersive & Experiential Technologies

Outcome of The Session : “Creative & Immersive Learning”

Objective of Session – “Creative & Immersive Learning”

To explore how immersive technologies (AR/VR, XR, simulation, gamification) and experiential learning models can transform education, empower sustainable industries, create decent work opportunities and contribute to smart, sustainable cities.


Focus Areas

Immersive Pedagogies: AR/VR classrooms, simulation based learning and gamified education.

Energy & Sustainability Awareness: Using immersive tools to promote clean energy literacy and sustainable practices.

Workforce Transformation: Training for Industry 4.0 skills through experiential technologies.

Smart Cities & Digital Infrastructure: Leveraging immersive tech for urban planning, citizen engagement and sustainable living.

Creative Learning Ecosystems: Blending creativity, technology and pedagogy for future ready learners.

Policy & Governance: Frameworks for ethical, inclusive adoption of immersive technologies in education and industry.

Core Objectives

SDG 4 – Quality Education
Ensure inclusive and equitable access to AI driven learning.
Strengthen lifelong learning opportunities through digital pedagogy.
SDG 6 – Clean Water & Sanitation
Promote sustainability education and awareness through digital platforms.
Integrate water and environmental literacy into AI enhanced curricula.
SDG 9 – Industry, Innovation & Infrastructure
Foster innovation in education technology and infrastructure.
Strengthen collaboration between academia, industry and research ecosystems.
To be a Presenter please submit your Research Abstract
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